Saturday, February 14, 2009

Attention Travelers!

Your time machine has come to a stop. EPCOT Central is working on this temporary situation and will resume its journey shortly.

Sunday, February 08, 2009

Back to the Future, Part III



There are a lot of great EPCOT montages on YouTube, but this one is particularly nice. Hope you enjoy!

Thursday, February 05, 2009

Back to the Future, Part II



This fantastic in-room information video from 1987 really brings back memories! No "giant golf ball" here, but rather EPCOT Center is described as "a celebration of man and his imagination on a scale never before dreamed of." The EPCOT Center fun begins at about 2:34 into this video. Enjoy!

Wednesday, February 04, 2009

Monday, February 02, 2009

A Letter to Bob Iger and John Lasseter


Dear Mr. Iger and Mr. Lasseter,

It is very clear that The Walt Disney Company has bigger problems at the moment than the creative direction of a 26-year-old theme park, particularly one that has always been difficult for your company to understand. You have to be concerned about the softening ad market, the declining ratings for ABC, the strong competition facing Disney Channel, the impact that the economy is having on retail sales of your consumer products, the details of your contract to build a new theme park in China, and the enormous hassle of rebuilding a flawed theme park from the ground up.

Yes, the problems of EPCOT pale in comparison. And the last-place finish of your studio in 2008, along with the public rejection of Disney-produced animated features, haven't even been mentioned. So, yes, you have your hands full. Good luck with all that.

But here's the thing: EPCOT really is more than just another one of your Disney Parks. In the lineup of parks around the world, it is unique. It stands for something, or at least it did. And that something is much more than "Walt Disney's final dream."

You see, Walt Disney ran a company that was itself quite complex. Back in those days, he had a fully operating studio to be concerned about, his own distribution company, animated features to produce, two weekly television series, a theme park, a merchandising operation, and a full-fledged R&D group called WED Enterprises. He was also, arguably, the most well-known and beloved public figure of his time.

The company you run was built from scratch by him -- by this man. He wasn't a "concept," he wasn't a "brand." He was one of the 20th century's most optimistic visionaries, and within a space of forty years, he moved from struggling to get cartoon shorts made and distributed to concerning himself with nothing less than the fate of humanity.

That seems to have been forgotten these days, though I think, Mr. Lasseter, you have spoken about it quite eloquently in the past. Walt Disney was an actual person, and he carefully crafted an entertainment empire out of nothing.

Today, you manage that empire, and you've been trying to make it grow. But in so doing, you seem to have lost sight of some of the very ideals and ideas that made it grow in the first place. Interestingly, and despite all that came out of their tenure, Michael Eisner and Frank Wells really did seem to understand that. When they "grew" The Walt Disney Company, they did so by focusing sharply on its core operations, by encouraging creativity within the scope of the things Disney already did well. As we all know, that came unraveled in 1995 when Disney purchased Capital Cities/ABC Inc. and became distracted. There was too much to do in too little time.

The predecessor of Eisner and Wells, Ron Miller, isn't often given credit for what he did right, and there were a great many things. He recognized that Disney needed to make different kinds of movies, but still focused on the concept of strong storytelling, so he created Touchstone Pictures, which is now gone. He knew the Disney brand had potential outside of the United States, so he oversaw the development of Tokyo Disneyland. He knew Disney could capture some of the market in the growing cable and home-video businesses. When he left, Disney was well-poised for growth, and under Eisner and Wells it grew at an astonishing rate.

But at the heart of everything was always the idea that Disney understood what "Disney" meant. It wasn't about being a company focused on pleasing kids and tweens. It wasn't a company that could compete on a lot of fronts. So, it would ignore those and focus on what it did well.

It was around this time, though, that Walt Disney's grand passion for building a better tomorrow was sacrificed. And EPCOT has been a major casualty.

So, now that EPCOT Central's slightly skewed (admittedly) version of Disney history is out of the way, let's focus for a moment on EPCOT itself.

EPCOT was, for several years, the culmination of all Disney had learned -- in theme-park development, in R&D, in filmmaking, in guest services, in merchandising, in employee management. Set aside (which is a tough thing to do) that it never really fulfilled Walt Disney's vision of a city of the future -- once he died, it was unlikely anyone could carry his torch for that massive a dream. Let's focus on what EPCOT actually did do.

EPCOT provided something wholly different. By virtue of being within Walt Disney World, it was, in fact, the most "Disney" of creations. But it didn't need to wear this on its sleeve. Even once Mickey and gang were introduced to EPCOT, it remained unlike anything else on earth.

Without making a show of it, EPCOT encapsulated the very definition of "Disney" -- dreams, hope, ambition and progress. And let's not forget this one simple fact: It was successful.

The original incarnation of EPCOT Center has a reputation of having failed ... but it didn't. It followed a very predictable, very normal pattern in its first couple of years: Great attendance in the first year, followed by a decline, which leveled off. Anyone with a few hours and some key data would have seen that EPCOT's attendance declines in 1983 and 1984, fueled in part by difficulty in the overall economy, are the same declines that Disney and other theme parks have traditionally seen.

Where EPCOT failed, though, was that it never changed. It remained static, and was not representative of the world it tried to present. Quickly, people grew tired of it -- why visit a park with such complex, intricate attractions if those attractions never changed? Once life began to change so rapidly, with the ubiquity of personal computers, VHS players, etc., EPCOT seemed to show us a past vision of the future ... not a new one.

And here's the rub: If EPCOT represented the ideals of Walt Disney and the company he founded, once it grew stale, so did Disney. Sure, there were several years of excitement, of explosive growth at Walt Disney World, and EPCOT did reflect that, by opening new attractions, new pavilions, new rides that could distract guests from the ones that didn't change.

But EPCOT was founded on the ideal of constant change. Of reinvention. Of new possibility. Not of "more of the same."

And in the past decade or so, Disney has been exactly that -- more of the same. Where is the excitement? Where is the sense of opportunity? Where is the feeling that the goal isn't simply to grow revenue, it's to constantly innovate as a way to grow revenue?

So, you see, when EPCOT grows stale, so does Disney. Possibly it's the other way around, but I don't think so. Too many hopes, dreams and promises were built into EPCOT, so it's something of a bellwether.

Today's EPCOT reflects what Disney has become: Obsessed with self-promotion, with simple entertainment, with shoving the "brand" into our faces, with capturing the tween market, with appealing to everyone. What did your mother tell you when you were growing up? If you try to please everyone, you'll please no one.

There is much to admire in EPCOT, but most of that comes in the form of reminders of the park that once was, of the extraordinary ambition it represented.

As a longtime shareholder, I'd love to see my stock realize a significant return on my investment. It's been languishing for years.

If you want to know why, don't look at the happy worlds of your now-ubiquitous Magic Kingdoms. Look at the park that is most unlike any of the others. Look at the park that represented the imagination and ideals of Walt Disney and thousands of people who shared his dream. Look at the park that used to point to our future.

EPCOT is Disney. Disney is EPCOT.

It will be interesting to see what the future has in store for both.

Yours truly,

EPCOT Central

Friday, January 30, 2009

A Quick Word to the Wise

To the marketing gurus behind the new Walt Disney World website: Spaceship Earth is many things, including an architectural icon, an engineering work of wonder and a symbol of hope and progress. But calling it a "giant golf ball" is demeaning and insulting. Sadly, it's also not surprising.

Thursday, January 29, 2009

The Best and Worst of Epcot -- Number 1

There are literally hundreds of "best" things about EPCOT, from the Fountain of Nations ... to the music that plays throughout Future World ... from the music-filled dinner at Biergarten ... to the "undiscovered" back alleys and side paths in the Morocco and United Kingdom pavilions.

Likewise, there are, unfortunately, a large number of things that aren't just worthy of improvement, but are downright lousy. That creaky wooden stage area at the Fountain of Nations ... the Beverly soda at Club Cool (though this falls into the category of "strangely worthwhile" to me) ... the out-of-place Character Connection ... the travesty of turning Akershus into a "princess" dining facility ... the carny-style sales carts that line the streets prior to Illuminations ... the doesn't-fool-anyone "Eiffel tower" ... the ghost town that was the Wonders of Life.

Yes, as many readers have pointed out, EPCOT Central tends to find more wrong with EPCOT than right -- much like the teacher who believes a student should be getting an A, not a B-minus. It could be so much more.

There are bad things about EPCOT, and there are resplendent ones. So, for this final list, EPCOT Central will work its way backward, writing first about its No. 1 worst at Epcot and EPCOT Center, and ultimately ending on a positive note, with the finest, most majestic and memorable offering EPCOT has ... and perhaps has ever had. What is it? Read on to find out.


The Worst and Best of EPCOT Center-- #1



Worst: CommuniCore
The idea could have been turned into something extraordinary -- the familiar "world's fair" concept of allowing American (and, today, global) industry to showcase their work and how it will impact our future. A place where we could see, feel and interact with the technologies and the ideas that would shape our Future World. But it never, ever worked. From the start, CommuniCore lacked vision. The "Astuter Computer Review" was rightly one of the fastest-shuttered attractions at EPCOT Center. The computerized coaster was a blast, but even in 1982 seemed like something you could find in other places. The flag game was silly. The computer technology on display was rudimentary even by the standards of the early 1980s. This was supposed to be the "community core" of EPCOT Center, but felt more like the kind of place you wander through without quite knowing what to do. Later, Innoventions would offer more current technology, but with a heavy-handed sales pitch in most cases, and even if it had a more understandable layout, the result was still the same: mostly boredom. CommuniCore should have been one of the centerpieces of EPCOT Center, but wound up as a series of unimpressive "sideshows." From the moment the first artists renderings of EPCOT Center were released, it seemed CommuniCore might be a blueprint for literal community centers that could be replicated around the country, a centralized hub for technology, information and education. But it never happened, not in the real world, and certainly not at EPCOT. Especially given its prominent location at the heart of EPCOT Center, CommuniCore was a bust. Alas, it was replaced by a bust, as well.





Best: Horizons
"All shiny and new" -- that's all you needed to know. Our future was going to be amazing, and we were the ones who were shaping it. There is no question that Horizons exemplified everything Disney did best, as well as encapsulated EPCOT Center's theme brilliantly. Although it wasn't the visual icon of the park, like Spaceship Earth, it may as well have been. I'm not sure many would have complained if Horizons had been dismantled and then put back together inside the geosphere, since it was the perfect EPCOT attraction. Some have pointed out recently that Mission: Space isn't a pavilion but just a ride. The same was true for Horizons, of course. A recent post on the wonderful Progress City blog describes a post-show that never came to be, which would have "filled out" the pavilion. But unlike Mission: Space, Horizons wasn't just a ride; it was a lengthy, immersive, family friendly experience that combined Audio Animatronics, smellitizers, film and even interactivity -- long before the latter was possible with CG technology.


Optimism abounded in Horizons. The attraction wasn't afraid to suggest that our future was a good one, and in our hands it was safe. Keep in mind, Horizons was conceived and built not long after the end of the Vietnam War, as the country was coming out of a recession and energy crisis, after an attempted presidential assassination and the Iranian hostage crisis. We had experienced a fair share of trauma, but Horizons assured us it would all be OK. Of course it was a fairy tale. Of course it was borderline silly. But optimism always is. Horizons was uncommonly brave for being so sure of its happy theme despite evidence to the contrary. The future couldn't be anything but promising if we could dine with friends from Africa under the sea, or watch a storm gather in the desert while hovercraft harvested oranges, or imagine ourselves as part of a family that floated together in an outer-space home. Getting dizzy while diving into the double-helix of a DNA strand may not have taught us anything, but it was infinitely more inspiring, more astounding, than a ride designed primarily to get you sick.

We face new horizons today, but at EPCOT, without this remarkable attraction, they don't seem quite so shiny, quite so new.



The Worst and Best of Epcot-- #1



Worst: Imagination! Pavilion
It's cringe-worthy. Just as Mission: Space splits the family due to its unrelenting intensity, so does the awkwardly named Imagination! Pavilion. (I discovered that the exclamation point is being used by visiting Disney's equally cringe-worthy new "Epcot Theme Park" webpage, which actually compares the majestic Spaceship Earth to a golf ball and includes a picture of the Innovations entrance that hasn't even been touched up in Photoshop -- the "ghost" effect of carelessly removing the word "West" is evident. Meanwhile, "Disney's Kim Possible World Showcase Adventure" is touted as the premiere new "attraction" at Epcot Theme Park. OK, sorry, I digress. Badly.)

From the start, the Imagination pavilion -- excuse me for not using the exclamation point anymore -- was iffy. Yes, it was for kids, but it was almost only for kids. It was as cloyingly sweet as drinking Coke with a mouthful of Bubble Yum. Yes, Figment and the Dream Finder were there, and they had the advantage of being the unofficial mascots of Future World. But adults had a very hard time finding something to love about this place, and if it was fair to "balance out" EPCOT and provide something for the kids, well, fair enough. But then, an iffy pavilion went tragically wrong. A late-'90s, Disney-specific fascination with a gear motif invaded. An already icky-sweet kids ride became a travesty, that ultimately was reworked into an almost-travesty. And a 3-D film that provided more than a few laughs on the first viewing became, somehow, a permanent Epcot attraction. Look here, Disney -- Honey I Shrunk the Audience not only isn't very good, but I can get a better 3-D experience in IMAX theaters around the country today. There's absolutely nothing special about this film anymore, and it certainly doesn't stir the "imagination."

Then again, this is Disney's public acknowledgement of how it perceives the concept of imagination. And that, sadly, says an awful lot.




Best: Illuminations -- Reflections of Earth
Several readers guessed this was coming ... and there is, in the opinion of EPCOT Central, no single better attraction, present or past, at Epcot. Illuminations -- Reflections of Earth is a stunning achievement, one that frankly transcends mere entertainment (which is how, no doubt, most guests perceive it -- just "the fireworks show") and becomes a majestically memorable artistic experience. Without a single Disney character (unless you count very brief glimpses of Mickey Mouse), without a single reference to a Disney work, it embodies all that Walt Disney himself believed: the promise of mankind, the ways in which we are all connected, the glory we feel when we achieve great things, the perserverence we display when challenged. It combines an artistic expression of the creation of the world with a literally glowing display of the diversity, the beauty and the power of our planet and ourselves.

Illuminations -- Reflections of Earth offers soaring music, dazzling lights, and impressive firepower, and few who see it walk away unmoved, even if they can't quite explain why.

It's a beautiful end to a day at Epcot, and a perfect representation of everything the park could be. Illuminations -- Reflections of Earth may have been created to celebrate the millennium, but it continues as a way to celebrate every day, to remind us that we are all on the same journey, ready to make another thousand circles 'round the sun, not knowing the future, but confident it is good.

Bravo, Disney. Bravo, Epcot.

May Illuminations -- Reflections of Earth never go away. It's perfect as it is. Don't tinker with it. Be proud of the fact that if there are flaws in Epcot, this is gloriously, spectacularly, wonderfully perfect.


Sunday, January 25, 2009

The Best and Worst of Epcot -- Number 2

As EPCOT Central moves closer to revealing its Number 1 "Best and Worst of Epcot," it's rather remarkable how the exercise has revealed just how much EPCOT started with a pitch-perfect theme that needed fine-tuning and care, and how The Walt Disney Company has allowed it to devolve into just another "Disney Park." That doesn't mean, though, that the very best that EPCOT has to offer isn't something very special indeed ...


The Best and Worst of Epcot -- #2



Best: The American Adventure
Ben Franklin doesn't make it up those stairs quite as smoothly anymore, and except for the stirring short film at the conclusion, little in The American Adventure has been altered in 27 years, even while America itself has seen remarkable change in that time. How wonderful it would be to see a new scene that acknowledges the Vietnam War, American innovations in technology, or the role of activists like Gloria Steinem and Cesar Chavez, who were still struggling for equality when the show opened in 1982. (Yes, they are both briefly represented in the film.) But carping aside, there are fewer finer examples of Disney showmanship than The American Adventure. No doubt, some readers will take exception to the pro-American theme and the schmaltzy sentimentalism that glosses over what Walt Disney once called "the hard facts that created America."


"Disney Parks" have all but forgotten that rather important element of Walt's opening-day speech at Disneyland, but here, under the veil of Disney optimism, those hard facts are on full display. People die, there are consequences, there are tears that are legitimately earned. The American Adventure is a masterful blend of Audio-Animatronic actors, spectacular set design, a compelling story and memorable music. It is perhaps the pinnacle of Disney Imagineering, and it truly thrills the heart -- not just the body.


Some will say it's boring and it's just a good excuse for a 30-minute nap. I feel sorry for those people, and sorry for the EPCOT that could have been (and, in the spirit of The American Adventure, perhaps still can!) -- it's a pavilion and a show worth visiting time and time again, one that leaves the mind and spirit soaring, and reminds EPCOT guests that pessmism is impossible when they remember the challenges faced by those who have come before us. No theme park in the world offers anything like The American Adventure. No one has dared since. Not, sadly, even Disney.





Worst: Mission: Space
It's a hell of an experience, there's no doubt. But in the end, it's not much different than any other spinning ride, just a lot more elaborate; and you're not actually doing anything except staring at middling CG imagery on a small screen. The lift-off and moonshot moments are thrilling and disconcerting and unique -- but they also make some guests fearful that they may be experiencing a heart attack or stroke, particularly after the dire warning signs plastered on billboards that are big enough for Times Square. Love it or hate it, Mission: Space could, with a few tweaks to the storyline (are we on a training mission, or did we really go to Mars?), have imparted some real insight into the space program and the challenges the world faces in conquering that final frontier.


No, it's not the attraction itself, for all of its inherent flaws, that kicks this one up to the No. 2 spot of EPCOT Central's "Worst of Epcot" -- it's the ride's intensity, which makes it one that only a relatively few people even want to try. It's not appropriate for everyone, which the warning signs make abundantly clear. True, Disney theme parks have had basic roller coasters ever since the Matterhorn opened at Disneyland in 1959. But they were tame, fun attractions that even roller-coaster haters, if forced, would admit weren't nearly as bad as they had feared. Perhaps the whole family wouldn't ride them together, but they could.


Mission: Space takes the opposite approach. It's not for the faint of heart. People who have survived the most extreme of traditional roller coasters quake at the mention of Mission: Space. It genuinely repulses some people. And for those who are not tall enough, brave enough, old enough or in good enough physical condition to ride it, it is forbidden. It splits up the family in exactly the opposite way Walt Disney intended for his theme parks. Uncle Walt once sat on a bench while his daughters enjoyed a dilapidated merry-go-round and felt there should be someplace the family could go to have fun together. Today, he'd be sitting on a bench outside Mission: Space feeling the same thing ... and wondering what happened to his vision.





The Best and Worst of EPCOT Center -- #2


Best: The Living Seas
Imagineers never could crack the ride portion, and that doomed The Living Seas from the very start. It's a shame, because the original attraction, which existed from 1986 to 2003, was one of the most evocative in all of EPCOT Center. But its lack of a compelling ride element caused too many guests to overlook it. Certainly the opening film, with its dramatic narration and astonishing visuals, set the stage better than any other pre-show, creating a legitimate sense of interest and excitement among guests. The exhibition areas were fantastic, and the set design of the interior truly transported guests into a different place. It was at The Living Seas that I first saw a manatee, learned about the damage done by a ship's wake (not good marketing for the Disney Cruise Line), saw the living creature inside the delicious conch fritters I enjoyed in South Florida, learned more about dolphins (porpoises) and understood what a deep-sea diver has to do to prepare. No, it was no Sea World, but it was extraordinary. Beyond that, and thankfully the "updated"/Pixar-ized pavilion still offers this, the 5.7 million-gallon tank was a place in which a guest's mind could get lost. Yes, for most it was a "point-at-the-fish-and-say-how-pretty-it-is" kind of place, but for those who wanted to know more, who were intrigued by what The Living Seas had to offer, it was also the kind of place in which you could spend almost an entire day and still come away wanting to see, learn and know more. It was inspirational. It wasn't just a bunch of talking cartoon sea creatures.


Worst: Italy
There was a lovely, more-or-less authentic Italian restuarant that opened our stomachs to the notion that the mom-and-pop pizza place down the street was the Italian equivalent of McDonald's. And beyond that, there was (and is) nothing. A couple of shops, a few fake statues, a lovely mirror-image replica of St. Mark's Square in miniature. And that's it. The gondolas moored at the front of the pavilion still hint at what could have been -- a gondola ride through the country. But this ain't Italy, folks. Not even close. EPCOT's Italy offers no hint of the complexity, diversity and beauty of the country, and if Germany's Bavaria-heavy pavilion next door is guilty of some of the same sins, at least it offers a genuine entertainment experience at the Biergarten. Italy used to give you some authentic Fettucini Alfredo (it doesn't even do that anymore) and a few occasional street players. Mostly, it's a big waste of space that is of slightly less than passing interest. Does mediocrity really warrant its inclusion on a list of the worst that the "original" EPCOT Center had to offer? Yes. Because even a guest who knew nothing of the project's troubled development was left wondering why there actually anything here. It was and is just a big, fat nothing, a perfect example of why far too many people write off EPCOT as "boring." In the case of the Italian pavilion, they're right.

Friday, January 23, 2009

The Best and Worst of Epcot -- Number 3

The responses and comments have been great … keep them coming! Of course, this list is just EPCOT Central’s view, which is hardly definitive. And don’t forget – it’s divided into the best and worst of “lower-case” Epcot, as well as the historical best and worst of EPCOT Center. And sometimes, there’s an interesting intersection …

The Best and Worst of Epcot -- #3


Best: Spaceship Earth
The ending still doesn’t work, and many have argued that Dame Judi Dench sounds like a smug schoolteacher. But generally speaking, Spaceship Earth retains is place as one of Epcot and Walt Disney World’s very best not because it tells a particularly coherent story or leaves riders feeling clasically “thrilled.” No, what it does so remarkably well today is exactly what it has done remarkably well for 27 years: It sets the tone for the entire theme park. It offers a well-told tale of where we've been, where we are and where we may be going, optimistically and, speaking as one who actually likes the new, screen-based, Horizons-like ending, with a touch of humor. Even more importantly, Spaceship Earth is the sort of ride that only Disney creates -- or, more accurately, created. Every moment of the long ascent is filled with audio-animatronic magic, and the burning of Rome, short as it is, provides that only-at-Disney jolt to guests who don't expect these sorts of touches at a theme park: "Did you smell that?!" The revamped theme of innovation isn't as specific as the history and future of communications, but in a way, it is the scene-setter EPCOT has always needed. The re-imagined Spaceship Earth would have been right at home at EPCOT Center. Today, alas, it's a bit of an anomaly in the schizophrenic, identity-less Future World. Nonetheless ... it works.




Worst: Universe of Energy/Ellen’s Energy Adventure
Take a perfect theme for an EPCOT pavilion, dumb it down and make it irrelevant and ... you've got the "new" (circa 1996) Universe of Energy. Oddly, Ellen's Energy Adventure has been in place almost as long as the original Universe of Energy attraction, but it feels dated and lackluster in a way that even the admittedly draggy first effort (see below) never did. Ellen De Generes is a great comedian. She's a charming host, and it's hard not to at least be amused by her presence. Once. Ellen's Energy Adventure is the sort of ride that, once experienced, you never want to go on again. Painfully unfunny comedy such as the "humorous" radio broadcasts after the dinosaur sequence; the horrifyingly dated use of "Jeopardy!" and Bill Nye the Science Guy; a "plot" that doesn't make sense even in context; and a murky message made so elementary as to be pointless all combine to make this one of Epcot's absolute worst. There's so much potential here, but even as the entire developed world has made energy use, conservation and development one of its most important priorities, Disney hasn't done a damned thing with the Universe of Energy. In an age of the internet, hybrid cars, consumer solar arrays and hydrogen-powered vehicles, this attraction mentions none of them, leaving it painfully, achingly stuck in the waning days of last century.

The Best and Worst of EPCOT Center -- #3

Best: Universe of Energy
Yes, it’s true that some guidebooks listed EPCOT Center’s Universe of Energy pavilion as the single worst attraction in Central Florida. Boring. Plodding. Simplistic. Biased. And there’s a lot of basis for those negative criticisms. But there’s another way to look at it: The Universe of Energy combined film, audio-animatronics, smell, music, sound and color into an experience that may have seemed dull to some, but was almost certainly never forgotten. The attraction violated Walt’s own vision, put forth during the development of the World’s Fair, that film-based experiences weren’t interesting or involving. Maybe not in a movie theater, but in a traveling theater they became fascinating, particularly when they contained incredible images presented on massive screens. The Universe of Energy had not one but two separate musical themes, and any EPCOT enthusiast c an tell you they may have been trite and jingly, but they were memorable. The audio-animatronic sequences were the heart of the attraction, but today they’re extraneous and feel completely out of place, where in the original incarnation they provided a fantastic centerpiece that truly added to the story. There’s no doubt, particularly in today’s world, that the core message that fossil fuels were really our only good energy option was misguided and painfully tilted toward the interests of Exxon – but it was delivered in a mightily persuasive way. You may not have believed or welcomed it, but you couldn’t argue that it wasn’t told compellingly. Likewise, with its size, its shimmering solar panels, its “Radok blocks” pre-show, its skillful and technologically sophisticated pairing of epic-scaled ride-through and vivid films, the Universe of Energy was a fantastic example of EPCOT Center’s vision.



Worst: World of Motion
There's a painful truth hidden amid loving memories of the "old" EPCOT Center: A couple of the pavilions were, well, not good. The World of Motion was one of them. Yes, it was a quintessential Disney attraction, there's no denying that. It was lavishly produced, beautifully executed, a long and detailed ride-through that in many ways represented the very best Disney had to offer. But it was as bloated as a movie musical from the early 1970s, mistaking "big" for "good," mild humor for passable comedy. On every trip to EPCOT Center from 1983 (my first visit) to 1996, when the attraction closed, I desperately wanted to discover that I was wrong about World of Motion. It never happened. Its history-of-transportation story never felt fully fleshed out, and its music was terrible. Keep in mind, this is coming from a big fan of X Atencio and Buddy Baker. There were, though, a couple of saving graces: the glimmering, shining "city of the future" in the center of the attraction; the gleaming, absolutely beautiful mirrored circle of a building; the curving ascent to the ride that took you outside the show building for a moment and effortlessly conveyed, both to riders and to guests looking at the building, the concept of "motion." EPCOT Central has defended World of Motion in the past, and the flawed attraction is, all things considered, still marginally preferable to Test Track. No, it wasn't very good. But at least it tried.

Tuesday, January 20, 2009

EPCOT, Obama and the Future


Today, U.S. President Barack Obama delivered an inauguration speech rich with promise and hope, and as he spoke, my mind surprisingly turned to EPCOT Center.

Twenty-six years ago, Disney created a theme park of remarkable scale and ambition, one that attempted to tell us where America and the world had been, where we are going, and what we may find when we get there. The theme was also filled with promise and hope, with optimism and pride. And for the past decade and a half or so, it has been considered outmoded and cheesy, irrelevant to a nation obsessed with commercialism, consumerism and brand identity.

And yet, on the first day of the Obama Administration, our president admonished us for having forgotten those very ideals, those lofty dreams, the idealism and vision that helped create an entire nation out of nothing during the course of just two centuries.

President Obama said, "Now, there are some who question the scale of our ambitions -- who suggest that our system cannot tolerate too many big plans. Their memories are short. For they have forgotten what this country has already done; what free men and women can achieve when imagination is joined to common purpose, and necessity to courage. What the cynics fail to understand is that the ground has shifted beneath them ..."

These were words that had me recalling the very feelings I first felt as a teenager visitng EPCOT Center. Our country is strong. Our world is strong. Our future is strong, if we just have imagination and a sense of purpose.

Earlier in the speech, he said, "We will restore science to its rightful place, and wield technology's wonders to raise health care's quality and lower its cost. We will harness the sun and the winds and the soil to fuel our cars and run our factories. And we will transform our schools and colleges and universities to meet the demands of a new age. All this we can do. And all this we will do."

Science. Technology. Harnessing the sun and the soil. Joining imagination to purpose. As he said this, I recalled Spaceship Earth, the Universe of Energy, the World of Motion, Living With the Land, Communicore, The Living Seas and all of the audacious ideas and concepts they tried to present. I thought about World Showcase and its humbly unspoken message that we all live next door to each other, we are all working together for the vision of the future that is just on the other shore, so close by, waiting to be explored.

As Obama related the struggles of our forefathers, I recalled that The American Adventure offers a similarly stirring story. But is so often overlooked these days, and Disney has responded not by improving and refining it, but by installing the Kim Possible activity, by encouraging young guests not to explore the true stories of the world's nations and peoples, but rather the fictional adventures of a Disney cartoon.

Today's EPCOT reflects our times.

It is crass consumerism, pointed "brand positioning" and unabashed, meaningless "entertainment." It is like everything else, and our society has come to value things that are like everything else. We want our movies to be the same, we want our TV to be the same, we want our cars to be the same. We value profits and economic growth over hard work and sacrifice, over imagination and progress.

"Progress" was a word Walt Disney used frequently. Obama uses it, too. Maybe it will become part of our vocabulary again. "Progress" is different than "growth." "Progress" is change, imagination, inspiration and promise. "Growth" is selfish gain.

Maybe you don't want to be told these things on vacation. Disney has made sure you don't have to be.

Maybe Disney just wants to make sure EPCOT makes the most money it can. Surely after losing billions of dollars on Hong Kong Disneyland and Disneyland Paris and Prince Caspian and ABC Family, Disney can afford to have one theme park that isn't as much a slam-dunk as the others?

We are faced with the opportunity to answer a call to try harder. To come together as an American and a global family. To see ourselves in the faces of those who look and live differently. To shine a light on the path that leads to the future.

These are all things that EPCOT Center tried to do.

It's a shame that EPCOT has given up this attempt. Because more than ever, as we were told today by our president, we need to set an example for what we can be, what we should be. The next generation of EPCOT did lower its sights, and now we see the outcome.

The time has come, Obama reminded us today, citing Scripture, to put away childish things.

Here's hoping someone at Disney was listening.

Friday, January 16, 2009

The Best and Worst of Epcot -- Number 4

Many thanks to EPCOT Central readers for great comments and feedback on the first entry in this series. Here's hoping that the No. 4 ranking of the best and worst, current and historical, at EPCOT will trigger equally good, bad, passionate and interesting responses!

The Best and Worst of Epcot -- #4


Best: Living With the Land

Otherwise known as "the boat ride in the Land," this is one of the very last traces of Epcot's roots, and thank goodness Disney hasn't done away with it ... yet. Despite its leisurely pace, its informative nature and its lack of zany, crazy singing Disney/Pixar cartoon characters, Living With the Land is one of those extraordinary experiences that typically has most resistant guests expressing genuine surprise and delight that it's such a memorable, unique attraction. A few years ago, Epcot lovers held their collective breath as Disney did away with the live narrators who had "piloted" the boats since 1982. The most astonishing surprise: The ride improved. No longer was there a chance of getting a newly trained or bored host who recited lines in a flat monotone, or overly peppy guides who hoped one of the guests would be a talent agent and that this was his or her big break. Now, the experience is the same for every guest, and it's a great experience, one that opens a door onto a realm of our everyday life that most of us take for granted. Living With the Land educates, entertains, stimulates and fascinates -- even the early limited-animation animatronic/diorama scenes have an unexpected, rather beautiful quality. This is one of Epcot's very best attractions. It used to be simply first among equals when EPCOT Center's Future World was filled with elaborate, multi-faceted pavilions dedicated to thrilling our minds and spirits. Now, it's one of the few holdovers of that long-gone EPCOT that leaves many guests thinking, "I wish more of Epcot were like that!" Let's hope Disney doesn't do away with this one. It shows off what makes Epcot unlike any other theme park in the world.



Worst: Soarin'
Oh, don't worry -- EPCOT Central is braced for backlash on this one, but here's the reason: Soarin' has absolutely no thematic connection to the Land pavilion or Epcot. It's just a transplanted ride, albeit a wonderful one, plopped down in Walt Disney World. Given it's California theme, it would make as much sense at Disney's Hollywood Studios. And that's a big black eye for Epcot. If taken on its own terms, Soarin' is a terrific ride that combines the feeling of being on a "real" ride-through attraction (sitting in a chair, buckling a seat belt, being lifted) with a stunning IMAX film experience. But it's exactly the same ride that exists at Disney's California Adventure; not even a modicum of effort was made to alter the ride for Florida guests, so, incongruously, guests are taken on a scenic journey over the Golden State that has absolutely no relation to anything else at Epcot. Imagineers even kept, bizarrely, the final scene that takes place over Disneyland in California. With a handful of new shots, this could have been "Soarin' Over the Land," showing off wheat and corn fields, shrimp boats, cotton fields and the like. That might have made some sense. As it is, particularly for those of us who spend time at the California parks, it's just one more example of Disney doing things on the cheap and hoping that guests won't notice that there's really no point to it at all.




The Best and Worst of EPCOT Center -- #4

Best: Norway Pavilion

Poor Norway. An extraordinary country with thousands of years of heritage and culture is represented at Epcot by a restaurant frequented by Aurora and Jasmine, among others, and a creaky ride that sometimes barely functions. Kids deserve to have a good time at Epcot, of course, but there should be some responsibility taken by the parents. Instead, it seems most guests don't want to actually engage themselves in this theme park, they want it to be a passive, come-to-me experience that fulfills the every Disney dream of their four-year-old daughters. Nevermind that The Magic Kingdom and countless resort character dining experiences are just a short drive or bus ride away (not to mention in Future World), as long as there was money to be made, Disney was going to rip it out of guests' wallets. As soon as the Norwegian government stopped funding the Norway pavilion, Disney reckoned it was theirs to do with as they pleased, even if their changes had nothing at all to do with, well, Norway. Knowing full well that many parents will be offended, EPCOT Central will say it anyway: For adults without kids, the Norway princess dining restaurant is a painful, unhappy experience. Rubbing salt on the Scandinavian wound, it sometimes seems Disney hasn't even tried with Maelstrom. The ride has always been too short, but for years was that all-too-rare Disney experience: A ride-through that combined great visuals, sound and animatronic effects with some genuinely unexpected touches. A recent ride showed two torn cyclorama screens, polar bears that growled but didn't move, a tree troll that just barely was able to lift its eyes, and a set of cast members who looked like they were desperate to be anywhere else. The final film, which retains its beauty and awe despite hilariously embarrassing 1980s fashions and technology, didn't even play. As we walked through an empty theater with scratched-up seating and dried on gum all over the carpet, my friends and I shook our heads and said, "What a shame." Then again, I'm not supposed to be writing about the worst of curret Epcot, rather the very best of "old" EPCOT Center. And for quite a wihle, Norway had the single best dining option in Epcot, one of Disney's most imaginative and charming rides, a tiny-but-informative museum exhibit that truly offered (a tiny bit of) insight into Norwegian history, a perfectly themed play place for kids and some of the nicest cast members at the park. Oh, and rice cream, too. It had more character and appeal than perhaps any other pavilion, despite its relatively small size. Now it's mostly a sea of strollers and screaming kids. Ah, but what it used to be!


Worst: The Making of Me
It should have been terrific -- a Disney-produced film about the miracle of human reproduction. Instead, we got Martin Short. Maybe he's an acquired taste. Maybe you just have to be conditioned to like him (or Canadian), but the guy has rarely been funny or even charming. It was like watching your "funny" uncle tell you about the "birds and the bees" because your parents were too embarrassed to say anything. He wasn't funny, his "facts" were slightly suspect, and you came away not actually learning anything. Yes, there were some lovely in utero images and some nice music. That's about it. Anyone over 3 came away wondering why they bothered, anyone under 3 was confused, and most of us got a good chuckle that Disney was trying to offer some insight into the most human, the most basic of functions: sex. Without the sex.

Tuesday, January 13, 2009

The Best and Worst of EPCOT -- Number 5

For the next couple of weeks, EPCOT Central will offer its own take -- open to debate and admittedly quite subjective -- on the five best and the five worst attractions and offerings at Epcot.
But Epcot, as fans know, isn't a static, never-changing place. So, the list will offer up the five best current offerings at Epcot, as well as the five best historical attractions at EPCOT Center. Likewise, it will consider Epcot's five worst, as well as EPCOT Center's five worst.

Your thoughts, comments, suggestions, feedback and arguments are most welcome, with the hope that EPCOT Central's list will never be seen as "definitive," but instead open the door to lively conversation, both online and in the real world.

The Best and Worst of Epcot -- #5

Best: China Pavilion

As a top-class World Showcase pavilion should be, China offers much more than the attraction at its center, the CircleVision 360 film Reflections of China. More to love, then, that the film itself is terrific. Exemplifying the best of "old" EPCOT Center and "new" Epcot, the film retains the structure it has had since 1982, which ran for 21 years under the name Wonders of China. It's a beautiful film that transcends the notion of mere travelogue by truly taking guests to a place most of them have never seen, and presenting it in breathtaking, informative way. But China is much more than this film. The extraordinary Dragon Legend acrobats would be worth the cost of admission to Epcot alone. Even more, there are genuinely compelling exhibitions and authentic, immersive shopping experiences -- some of the items are truly exquisite, and there's nary a Mickey or Donald to be found. The dining may never be a journey of discovery, simply because this sort of "mass-appeal" Chinese food is so familiar to most people. Still, Epcot's China presents a beautiful, multi-faceted face in a compact space. You'll never mistake it for the real thing, but you'll also come away realizing that the real thing is vastly more complex and awesome than you may have imagined going in. It's truly a pavilion to be savored and explored.


Worst: Test Track

If judged solely on adrenaline rush and repeatability, Test Track scores high. It's an undeniably fun, sometimes genuinely thrilling ride. True, almost everyone reading this drives his or her car faster every single day, but not on road like this! No, conceptually the ride is pretty good. It's in the execution that it fails miserably, and its huge flaws are only amplified with every passing visit. It starts outside the pavilion, which is a visual mess. There's an exquisite, sleek metal-and-glass building behind there, but you'd never know it. Once through the soulless queue area, the pre-show is a primer on how not to make a pre-show. Few guests pay attention, but rather gab and text throughout. They just want to get to the ride ahead. There's nothing captivating about it at all, wasting an opportunity to set the tone and impart some worthwhile information. Inside the ride, the cavernous inside of the show building feels half-abandoned, as if Imagineers stopped at "good enough." It's difficult to make out most of what's going on, and most riders frankly don't care. What's the point? The final 30 seconds are an undeniable rush. The rest is, to cite the latest entry into the Collins English Dictionary, meh.



The Best and Worst of EPCOT Center -- #5

Best: The World Key Information System

This was the promise of EPCOT Center -- a world we had yet to see, but could experience today! Back in 1982, touch-screen computers and laser discs were truly leading-edge technology. Yet here they were, ready and waiting to be used! Want to know more about something at EPCOT Center? Just touch the screen -- literally, that's all you needed to do. Many of these screens were housed in the CommuniCore area, just at the base of Spaceship Earth, but there were also stations scattered throughout EPCOT, kind of like Vacation Club kiosks today, but useful and thematically appropriate. And if that's not enough, you could make same-day dining reservations by video conference call. (Technically, this was separate from World Key, but combining them seems to make sense.) Though simple by today's standards, this technology was truly a marvel, and would probably be impressive on its own even to those of us currently living in the 21st century. For a time, EPCOT wanted to fulfill the promise of showing us how the world of tomorrow might work, and WorldKey was a wonderful example of that. It wasn't a commercial, it was real, applied technology. It wasn't trying to sell us a new DVD, movie or TV show, it was just showing off what our Future World might be like. It was everything EPCOT aspired to be, and EPCOT was the only place you could find it.

Worst: El Rio del Tiempo
Few Disney attractions have ever gotten off to a better start. The small loading area imparted the flavor of old Mexico, a happy, lovely feeling also conveyed by the costumes of the few cast members working here. The literal "river of time" down which boats floated wound past the still-existing cyclorama of an ancient pyramid and exquisite outdoor scene. On the opposite "shore," the San Angel Inn and small marketplace completed the sense of being in a different time and place. Imagineers weren't aiming for verisimilitude, they wanted to evoke an emotional response. It worked. And then, the ride. A pointless mixture of poorly shot film scenes projected oddly into static displays, it played like the Spanish-class report of a very creative high-school student. The Mexico City scene at the end clearly hoped to be an impressive finale, but came off instead giving a creepy, black-light vibe; a glow-in-the-dark Elvis-on-velvet painting wouldn't have seemed out of place. No sense of Mexico's vast and impressive history, or of its people or places, was truly conveyed, though the song (quite arguably) was at least fun and cheerful. "El Rio del Tiempo" was a beautiful name for a ride that should have been splendid, but wasn't. (Sadly, in EPCOT Central's opinion, the "El Gran Fiesta" update has only exacerbated the problems.)

Sunday, January 11, 2009

The Opposite of Brand


For decades, The Walt Disney Company was a peerless leader in brand development and management. Long before business schools had even defined such concepts, Walt Disney knew that there was Walt Disney, the man, and "Walt Disney" the concept.

Disneyland may be best known as a "theme park," but in essence it was conceived a brand experience. Even if attractions and themed lands like Pirates of the Caribbean and Tomorrowland weren't based on a specific movie, TV show or "entertainment property" (as the phrase is known today), they defined Disney simply by being part of the experience. Prior to their appearance at Disneyland, no pirates had sailed the seven seas in a Disney movie, 999 "happy haunts" were not part of a pre-existing TV series. But because they were created and brought to life by Disney, they became Disney.


Likewise, when he introduced the concept of EPCOT to the world two months before his death, Walt Disney had never revealed publicly his fascination with urban planning and design, transportation technology and sociological issues. But as soon as Walt Disney talked about EPCOT, it, too, became Disney.

When the EPCOT Center theme park finally opened 16 years after Walt's death, it wasn't easy to see how it correlated to his final dream. It was filled with rides, shows and attractions, and even if they weren't the "city of tomorrow" Walt once promised, they were identifiably Disney. They took everything his organization had perfected in the previous five decades and combined them in a way that had never been seen before. The dinosaurs of the Universe of Energy, the dramatic storytelling of Spaceship Earth, the silly inhabitants of the World of Motion, the Dreamfinder and Figment ... all of these things were unfamiliar and new, yet unmistakably Disney.

Disney used to be in charge of its brand, used to revel in the unspoken message that it could define itself any way it wanted to do so. The moment something was created by Disney artists, it became Disney.

Where, then, did Disney lose the ability to define itself?

When did Disney change from being in the creativity business to being in the "brand-management" business?

There can be fewer better (or worse, if you prefer) examples of this than EPCOT Center.

From 1978 to 1982, Disney embarked on a massive marketing and publicity blitz to ensure that every American (for these were, by and large, the days before instantaneous, international communication) knew that "Disney" was now defined by the concept called "EPCOT." Anyone with any awareness of entertainment and popular culture in the late 1970s and early 1980s knew that EPCOT was the newest Disney creation ... even if they didn't quite know what it was.

Viewed from the perspective of today's (ahem) more enlightened marketing perspectives, what Disney did would be seemingly impossible today. The company that was known for lame comedies starring Don Knotts and Dean Jones was dominating the news with a bold message that everything you knew about Disney before would have to be rethought. Disney didn't just mean pixie dust and cartoons, it meant something unexpected, bold and totally out of the ordinary.

That's one of the reasons that it's so disappointing to walk through EPC--, um, Epcot today. Later this month, Disney will introduce a new "Kim Possible" activity at Epcot's World Showcase. Instead of learning about other cultures, sampling their wares and cuisine, and experiencing the underlying message that we're all in this together, Epcot guests can take active part in a commercial for a Disney cartoon. World Showcase just happens to be a great spot for this kind of "synergistic" brand enhancement.

Already, we've seen the Three Caballeros become the representatives of thousands of years of Mexican culture; a journey through the history of this awesome civilization has become a great way to sell some more Donald Duck plush toys.

And, of course, we've seen the awesome mysteries of the oceans that surround us become a tune-filled, happy ride through Nemo's undersea home, with the other high point of Epcot's Living Seas pavilion being a chat with a cartoon turtle, while the real ones go more or less unheralded.

EPCOT Center once "branded" Disney as a remarkable organization that created theme parks unlike any other in the world, with extraordinarily detailed experiences that surrounded guests with truly three-dimensional sets, "actors" and spectacle, that brought a sense of story, purpose and theme to previously unimagined heights.

Had that EPCOT Center concept been allowed to flourish, grow and change, with an eye toward maintaining the notion that "Disney" did not need to be narrowly defined as "benign entertainment for children," it could have been extraordinary.

EPCOT once had a remarkable brand, one that could have been further explored and developed and turned into something that could stand alongside "Disney" as meaning the best that imagination has to offer.

Now, EPCOT is just a meaningless word within the "Disney" brand, and all of its promise and hope have been drained. As a brand opportunity, is has been squandered. It's just 162 acres of staging ground for "brand managers" to play in ... even as they ignore the very concept of what a "brand" actually is. Or could be.

Thursday, January 08, 2009

Holiday Hiatus is Over!

EPCOT Central will return on Monday, Jan. 11, after an extended holiday break. Thank you for your patience while EPCOT Central, like so many of you, were dealing with work deadlines, family pressures, shopping, wrapping, cooking and eating. Even in the Community of Tomorrow, the stress of the holidays will get in the way!

Tuesday, December 09, 2008

"Future Schlock," by P.J. O'Rourke


Apologies to readers of EPCOT Central for a long delay since the last post. Chalk it up to the holidays, partly, but also to wondering if everything that can be said about EPCOT has, for now, been said.

And then ... this happens:

A wonderful, incisive, observant article by P.J. O'Rourke in The Atlantic that is not about EPCOT, but easily could be. It's about Disneyland's "House of the Future," and is well worth a careful read. A meaningful excerpt:


"Disney’s Tomorrowland is deeply, thoroughly, almost furiously unimaginative. This isn’t the fault of the 'Disney culture'; it is the fault of our culture. We seem to have entered a deeply unimaginative era."

It can only be assumed what Mr. O'Rourke would make of EPCOT and its squandered promise.

(As an aside, the picture doesn't necessarily correlate with this post, it's just another example of the sad decline of EPCOT -- and, perhaps, "Disney Parks" in general.)

Tuesday, November 25, 2008

A Whole Lot Less for a Whole Lot More




Just a few months ago, when gas prices were at their highest and the signs of an imminent economic meltdown were everywhere, The Walt Disney Company did what it did best -- it raised the price on a one-day, one-park ticket to $75.

A scant three and a half years earlier, the price was $59, which means that prices rose by more than a penny every single day in that time.

Today, a family of four who has one day to visit Disney's properties in Orlando (and that's not something that happens infrequently) would pay $300 for admission alone. In itself, that figure would be astonishing, but let's assume that family chooses to go to EPC-- er, Epcot for the day. Here's what they'll find:

  • Touringplans.com reported this weekend that Disney has unceremoniously shaved an hour off of the opening hours of Epcot -- and, indeed, a scan of the Disneyworld.com website shows that on Fridays beginning in January, World Showcase will be open to the general public (that is, non-Disney Resort guests) from 11 a.m. to 8 p.m., or nine hours a day. That family of four is paying $33 an hour to visit Epcot.
  • The same website also reports that Disney is removing the Viking ship from the Norway pavilion. No doubt, this is a minor development in the scheme of things ... but it's also indicative of where Disney's collective head is at. The ship is an example of the detailed "plussing" that has always been a hallmark of Disney's theme parks. Removing it may not seem like a big deal at all, but given the hugely important role Vikings played in Norway's history (and, indeed, world history), it's really not such a minor thing. Losing the ship means losing an integral part of the theming of this pavilion.
  • From January 5 to March 22, the Universe of Energy* (aka Ellen's Energy Adventure, which is how it's listed on Disney's website) will be closed for refurbishment. Of course, attractions routinely need to be refurbished, and if there are any changes or improvements to the Universe of Energy, it will be cause for praise. However, keep in mind that ...
  • Wonders of Life remains closed. An entire pavilion with two major and multiple minor attractions remains a not-quite-literally empty shell, shut off to all guests, and rather vividly displaying Disney's lack of interest in maintaining the integrity of Epcot. From January to March, literally half of Future World's east side will be closed.
  • Park maintenance continues to be wanting. As EPCOT Central has pointed out before, directional signs don't match, the Fountain of Nations is in disrepair, and public areas aren't patroled nearly as much as in the past. Adding to the disappointments that park guests experience, older Audio-Animatronic figures, notably in the American Adventure and Living With the Land, are creaky and slow, desperately in need of some "spare parts," at the very least. The first image that accompanies this post is of a sign that hasn't been touched up for more than a year -- the word "West" was simply removed and the sign wasn't redesigned or replaced, indicative of how Disney takes more money from consumers but doesn't put it back into the simplest of fixes at its parks.

Remember, all of this comes at the highest price for park entry in Disney's history.

What other industry raises prices to record levels, then cuts back on basic services, functions and even hours of operations? Airlines, perhaps. But does any business want to be compared with the airline industry?

EPCOT was already suffering. If the park experiences a further decline in attendance, let's just hope Disney doesn't try to blame it on the "theme" (what little is left) and acknowledges that there's just a limit to how much the public will accept.

When we pay more we expect more.

When we get this much less and the price goes through the roof, we're entitled to be unhappy about it.

--------------------------------------------------
*Also worth noting is that the Epcot section of Disneyworld.com doesn't even list the pavilion as a major attraction. Like Gran Fiesta Tour, The Circle of Life or Honey I Shrunk the Audience, it's classified simply, and rather sadly, under "Other Attractions." Confusingly, however, Universe of Energy is listed as a "Pavilion," separate from Ellen's Energy Adventure. Got that?

LAST-MINUTE ADDITION (I'm allowed these frivolities!)
A coomment to the main post implied that Epcot Central doesn't "like" EPCOT because the blog is filled with compalining. There's a difference between criticizing and complaining, though some don't agree with that. Here is one of the "rare" complaint-free blogpsots that offers thoughts on what can go very, very right during a visit to EPCOT Center (dang it, I mean Epcot):
--------------------------------------------------
Tuesday, January 23, 2007

I EPCOT. Honest.

The photograph above is a perfect example of why. I’ve traveled to many points of the globe, and there are few memories more lovely to me than standing on the edge of World Showcase Lagoon at night, after Illuminations has ended and the crowds are leaving.

The view is magnificent, there is blessed isolation (even amid many people) – it’s serene and beautiful. Click on the picture for a larger-sized version.It’s just one of the many reasons I love EPCOT Center (yes, I know that’s no longer the official name).Several people have subtly accused me recently of concurrently bashing EPCOT and caring too much. For the record, I don’t want to do the former and I could never do the latter.

What I don’t like is that the people in charge of EPCOT and of Disney’s Theme Parks & Resorts division don’t seem to care very much at all. They want EPCOT – all of the parks, really – to be easily marketable, to be almost interchangeable. That’s why you’ll now find Nemo at Disneyland, Disney’s Animal Kingdom and EPCOT. It’s why Mickey Mouse is at every park … lest anyone forget that they’re at a “Disney park.”

In this way of thinking, “Disney Parks” are all the same. The joyful individuality they used to have is stripped away; walking through Disney-MGM Studios you’re reminded less and less of the glamour of Hollywood and more and more of the ubiquity of Disney. Likewise, EPCOT has lost its grand themes and has become about buying more Mickey merchandise (even the shops of World Showcase have taken on a sameness).

That’s what I don’t like.

What I do like?

Ahhhhhh … that list is almost too long to detail, though
I did take a stab at it several months back.

I love that EPCOT was designed to celebrate the best in mankind’s nature, and still does that to a certain degree. The ingenuity of humans is on display, and that makes me happy.

I love wandering around EPCOT and just … looking. At nothing in particular, just taking in the feeling of being there, the festive environment of World Showcase and the implicit majesty of Spaceship Earth hovering above everything, almost everywhere you go.

I love Illuminations: Reflections of Earth, which is still perhaps the single best attraction of any sort Disney has ever created (and, yes, I know that’s saying a lot, but I love it that much).

I love the moment the curtain rises in the Universe of Energy and you begin moving forward into the world of the dinosaurs; no matter how cheesy and silly the attraction has become, that moment still holds power.

I love rising into Spaceship Earth, despite the jerky, lurching feel that the attraction has taken on. I love hearing Jeremy Irons’ voice intoning, “Like a grand and miraculous spaceship, our planet has sailed through the universe of time.” Wow. Gets me every time!

I love staring at the artificial reef in the Living Seas (oops, the Seas) pavilion; yeah, Sea World is great, but there’s something about this place, about watching the silent little oceanic dramas playing out in front of you, that is really spectacular.

I love Ice Station Cool, though I love it a little less without the igloo (which is strange, because that comment absolutely contradicts everything I generally say and feel about what Disney has done to the old Communicore); it’s one of the most unexpected, meaningless little throwaway, commercially driven attractions, but I still get a sense of discovery about the way other people live when I go in there – oddly, it kind of (as Foxxfur commented) conveys the spirit of EPCOT.

I love the Fountain of Nations, whether it’s performing or not; it’s a bold visual feature, and it just “works.” I love the “upside-down” and leaping fountains in front of the Imagination pavilion; how fun are they? They’re one of the few holdovers from 1982 that haven’t changed at all, and they don’t need to.

I love Listen to the Land. I imagined that I would hate it when they took away the cast members, but I have to admit it works well now, and it’s genuinely compelling and insightful. Even the interior films and limited-motion animatronic figures seem to have thought and care put into their creation.

I love the “splashdown” moment in Maelstrom, when you suddenly feel as if you’ve been transported to the North Sea. That one moment and the entry into the Norwegian fishing village are two perfect little “show” moments that absolutely transport you to another time and place. (For that matter, I still love the Norway travelogue that plays after the ride, no matter how impossibly and unbelievably dated it has become; Norway seems like a fascinating place.)

I love that EPCOT is there to discover at your own pace. If you’re in the vast majority of guests who just care about getting a ride fix and moving on, you’ll get your fill at EPCOT. If, however, you like to move at your own pace, you could (even still) spend three or four days solely at EPCOT and not discover everything there is to see and learn.

Much of EPCOT still works. It’s the parts of EPCOT that are so clearly clearly “malfunctioning” that get me angry and agitated, simply because so much of EPCOT works so well, these problem areas seem that much worse.

EPCOT is still a wonderful place. It has a spirit, and try as they might, they can never quite take that away. The planning, design and execution of EPCOT Center was so strong, a lot of it still shines through, even 25 years later. Try as they might, they can’t take it away completely.

I wish they would quit trying.

*****************
What do you love about EPCOT? I'd really like to know! I hope you'll post a comment and share your thoughts, especially you Disney folks (and I know you're out there). Don't worry, when you choose "Anonymous," you really do remain anonymous ... no one will know it's you. (Even
me!) posted by Epcot82 at
1/23/2007

Sunday, November 23, 2008

Tidbits from 25 Years Ago


It was a surprise to run across the late Steve Birnbaum's Walt Disney World Guide from 1983 during a recent thorough housecleaning. The book is truly a window on a lost Walt Disney World. It's also illuminating and thought-provoking when read a quarter of a century later, as you'll see!


Theme Park Prices

Magic Kingdom Club One-Day Ticket for EPCOT Center or the Magic Kingdom:
Adult -- $14.00
Junior (12-17) -- $13.00
Child (3-11) -- $11.00


Three-Day World Passport
Adult -- $32
Junior (12-17) -- $30.00
Child (3-11) -- $25.00

Four-Day World Passport
Adult -- $41.00
Junior (12-17) -- $38.00
Child (3-11) -- $32.00

Six-Day World Passport
Adult -- $54.00
Junior (12-17) -- $50.00
Child (3-11) -- $42.00

(Note: To put these prices in perspective, try visiting an inflation calcluator,
like this one or this one.)




Vacation Package Prices
WORLD VACATIONS -- This is the ultimate vacation experience, with unlimited access to Magic Kingdom, Epcot Center, and dining and recreational facilities in the Walt Disney World Vacation Kingdom.

* Four-, five-, six- and seven-night plans
* Accommodations in the Contemporary Resort Hotel, Polynesian Village Resort Hotel, Golf Resort Hotel or a two-bedroom Vacation, Treehouse, or Fairway Villa
* Admission and unlimited use of all attractions and adventures in the Magic Kingdom and Epcot Center
* Unlimited use of all Walt Disney World recreational activities and facilities
* Breakfast, lunch, and dinner at a wide variety of Walt Disney World restaurants, including breakfast and dinner shows
* Unlimited use of the transportation system in the Walt Disney World Vacation Kingdom

Priced from $496 per adult, double occupancy


Introducing EPCOT Center
"Walt Disney's dream has become a reality. It's impossible to say whether Epcot (sic) Center is consistent in every detail with what Walt would have wrought, but there's no doubt that it embodies the spirit its originator intended. ...

"From opening day, Epcot Center will be the standard by which all other such understakings are measured, and the future phases that are planned will further expand even the current high level of attraction.

"There's never been anything quite like Epcot Center before; it's unlikely there ever will be again."

Thursday, November 20, 2008

The Promise of Brighter Days


EPCOT Center opened in the midst of one of the United States’ more memorable recessions. To this day, the park’s “boring” nature is cited as the reason its attendance declined substantially after its massively hyped opening. (The economic situation the country was experiencing in the early 1980s generally seems dismissed as a primary reason.)

Yet those who visited EPCOT Center in its infancy never forgot the experience. This unique theme park had a genuine theme, and promised a future of hope, opportunity and optimism, a future in which the troubles of “today” would be overcome by sheer determination and cooperation.

While much of this EPCOT Center persisted for years, it ultimately changed – much in the same way our world changed. Optimism was replaced by a sarcasm that barely masked cynicism. Voyages of the mind and spirit were replaced by journeys that provided immediate thrills. Intellectual curiosity was replaced with celebrity.

Now that we’re facing an economic downturn of staggering proportions, it is obvious that executives at The Walt Disney Company and its Parks & Resorts division are sweating the economy like an overweight tourist on Main Street in August. And they’re looking for short-term fixes.

Fixes like giving away days at Walt Disney World. Fixes like cutting back in areas that directly impact guests. And fixes like the new Kim Possible “feature” at World Showcase.

There’s an ugly assumption to that last one: Since kids are more interested in cartoon spies than cultural awareness, that’s what Disney should give them.

Perhaps this myopic view of today’s youth helps shed some light on why USA Today reported that 71 percent of Americans scored an “F” in their understanding of basic civics – they’re not interested in learning about such “boring” topics, and since they’re not interested, no one will try to educate them, just titillate them.

Disney and EPCOT aren’t to blame, but the way they’ve changed in 25 years is symptomatic of a much larger problem.

“Leveraging the awareness” of a pre-existing Disney character in order to get younger guests interested in the offerings of World Showcase (and all of EPCOT) is the cheap and easy route. It’s the opposite of imaginative – it’s mind-numbing. It underscores the consistently unspoken message that learning is not as important as entertainment.

As Americans, we’ve found ourselves in a very deep hole, and we seem to be asking more and more why we’re here. Here’s hoping that Disney is doing the same.

When we’re finally out of this mess, will park attendance rebound? Will people still want the same increasingly mindless entertainment they’ve been getting ... or will they want something different, something that reflects the optimism and spirit they will so desperately need? Will we go back to the way we were, or come out of this as we did in the ’40s and ’80s, urgently needing someone to remind us of our potential?

EPCOT Center was, in many ways, borne out of the situation America found itself in throughout most of the 1970s. Beaten down by an unwanted war, tired of economic struggle, coping with massive social change, Americans were ready to be told there was something better on the horizon.

Once we got there, the message changed. Enjoy what you have! Live for the moment! Buy more Mickey Mouse plush!

Now, times are tough again. Can Disney seize on this desire for change – which extends to all walks of life, and seems to spurn the remarkable materialism that has become the basis for the United States – and (re)build an EPCOT that makes good on the promises that the theme park once offered?

Can Disney (re)create an EPCOT that dares to educate as well as entertain, to thrill the brain as well as the body, to capture the mind as well as the wallet?

Or will Disney succumb to its own need to, as so many defenders of the status quo love to put it, “be a business” and continue EPCOT on its current course of simply being another showcase for Disney “product”?

Of course, change like that only comes if it’s desired. It takes determination.

And it takes something EPCOT desperately needs: vision.

Tuesday, November 11, 2008

End of the Road?


Sometimes, change isn't planned, it's simply the only option.

Such may be the case EPCOT soon finds itself facing given the imminent collapse of GM. While Capitol Hill and Wall Street debate whether GM will really go away or get bailed out by the government, it's clear that GM is in deep, deep trouble. And, just as certain, a marketing initiative like GM's sponsorship of Test Track will soon seem like an unnecessary luxury.

GM was one of EPCOT Center's original sponsors, putting its money, name and ideas behind the World of Motion pavilion.

While Disney has never made public the details of its sponsorships, though GM's website indicates that the latest contract was signed in 1994 and actually expired in 2007. Now that GM and Disney have reached the 21st century together, maybe it's the end of the road?

Will Test Track go the way of the 100,000-square-foot ghost town that used to be Wonders of Life, which mostly serves as a reminder of Disney's lack of vision for and attention to EPCOT?

Will it be razed completely so that Test Track, like Horizons, Cranium Command, Body Wars and the World of Motion before it, becomes just a memory?

Will Test Track continue to operate without a sponsor, which likely means without a real post-show, so that the pavilion becomes just an even more meaningless thrill ride, one that lacks any theme or purpose?

Will Disney act decisively to find a new sponsor, one who could bring some much-needed innovation and ingenuity to what is now a 10-year-old attraction (not much younger than World of Motion was when it was shuttered)?

Most tantalizingly, might Disney use this opportunity to stay true to the theme of transportation, but go in a bold new direction, perhaps securing a sponsor that could showcase what the future holds, not just explore the present?

Two things are almost foregone conclusions: GM won't be the sponsor much longer, and Detroit doesn't hold the keys to the future of the pavilion.

Time will tell just what it will be.

EPCOT Central hopes only that it will be something ... and something good.